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Virtual Reality

Virtual Reality

How IC.IDO generates measureable benefits.

IC.IDO is the dedicated VR solution designed for engineers with a dedicated user interface for solving engineering challenges, fast and easily. The solution has no single focus like pure marketing and sales VR tools have on visualization. IC.IDO is the most comprehensive industrial grade solution and the best balanced solution in the market. The compromise between performance, working efficiency, visualization quality, real time physical simulation of dynamic components and real time user interaction is absolutely unique. There is a 100% commitment of IC.IDO to support engineers to get their job done, straightforward and in high quality. The extensive commitment of market driving customers around the world to IC.IDO proves the claim. IC.IDO is made for the engineers.

As today’s Virtual Reality solutions span a wide range of categories, each of them has its strengths and weaknesses. To generate measureable benefits with VR in the digital product development process it is crucial that the weak points do not jeopardize the investment and expectation in VR.

For example there are applications with a single focus on visual realism. After a scene is rendered offline, impressively animated pictures are available, mono and stereo. But on closer inspection the immersive experience is absolutely limited to the nice animations generated. The result is “dead” like a movie, no support for real time interaction like grabbing a component to check serviceability. Marketing and sales people will love the impressive visual results (which requires tremendous effort and know how), but engineers will quickly realize: just nice pictures, no real benefit.

Another approach labeled with VR comes from middleware applications. VR middleware acts as pure stereo enabler for third party CAD-software. Basically the 2D CAD representation is visualized in 3D stereo similar as the up scaling effect when watching a 2D movie in “artificial” 3D. For immersive product experience further software, typically from differ vendors, is required (if available at all). In practice the collaboration of the middleware VR patchwork is slow, complex and error-prone. Maybe it gets started for a special use case, but then it is a no touch solution for all involved hardware, drivers and third party software. It is definitely not designed to be universally applied out of the box to a broad range of engineering tasks along the virtual product development process.

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